Matches are also usually limited to 10 minutes, though many conclude sooner than that. Maps are also on the large size, but not so large as to get lost in them and end up getting bored in a fight. Switching over to a server in Utah or Iowa resulted in ping times of 32 and 64 ms, respectively. As an example, playing on a server located in London while living in Southern California resulted in a ping time of around 150 ms at worst, and even then the game was able to somehow compensate and keep things moving just fine. Everything runs smoothly, and unless your network connection isn’t up to snuff, any deaths you may experience in multiplayer are usually due to your own failure to react in time to a hazard or enemy. The game doesn’t appear to skip a beat (or frames) no matter how hectic the onscreen action may get. From a technical standpoint, Titanfall 2 looks and plays wonderfully.
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